Larian Studios Clarifies Its Application of Generative AI for Next Divinity Game

The developer behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin recently shown its upcoming project, generating significant hype within the gaming community. However, subsequent comments from the company's lead designer have brought a new dimension to the narrative, addressing the developer's stance toward generative artificial intelligence.

AI as a Creative Assistant, Not a Substitute

In a new message, the studio's founder explained that the company is utilizing machine learning for certain ancillary purposes. These encompass developing presentation materials, creating early-stage visual ideas, and writing draft copy.

Crucially, Vincke made clear that the end assets in the game will be crafted solely by actual artists. "We are creating everything manually," he stated.

Larian is continuously increasing our team of concept artists and are busily putting together dedicated writer rooms.

As concept art is being particularly mentioned — we currently have twenty-three artistic staff and have job openings for additional creatives.

All our efforts we do is incremental and focused on letting our team spend more time on the creative process.

Any machine learning application implemented properly is additive to a artist's process, not a replacement for their skill.

Tempering Reactions with Clear Intent

The news of AI usage initially generated concern among some the community. In reply, Vincke offered further detail on social media.

"We use machine learning to research ideas, in the same way we use search engines and art books," he wrote. "During the initial brainstorming phase we use it as a basic framework for structure which we then substitute with original concept art."

He continued, "Larian brings on creatives for their inherent skill, not for their willingness to follow what a algorithm proposes."

Focused Uses for Machine Learning

Vincke had previously outlined the studio's practical method to this technology, defining its use into primary functions:

  • Automation of Tedious Tasks: This encompasses polishing mocap data, voice editing, and Larian-specific work like adapting animations for different models.
  • Accelerated Iteration: Using technology to rapidly prototype simple versions of mechanics to test concepts prior to full development.
  • Future Potential for Gameplay: Exploring how machine learning could in the future create innovative player agency, specifically in creating unforeseen permutations in a vast role-playing world.

He explicitly noted that core creative areas — including visual art — are are absolutely not areas where the company is cutting artistic talent. On the contrary, Larian is recruiting more in these precise roles.

"We are not shipping a game with machine-made assets, and we are certainly not looking at reducing creatives to substitute them with AI," Vincke concluded.

Joseph Henry
Joseph Henry

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot machine mechanics and player strategies.